Kai Stevens

About Me


Hello, and welcome to my page! I'm Kai, a UK-based technical designer and games programmer. I'm a skilled in-engine developer, having produced multiple projects with many different toolsets including Unreal Engine, Unity, Hammer Editor and SFML.

Experience:
  • Graduated from Staffordshire University in 2024 with a First Class Degree in Games Design and Programming BSc (Hons).
  • Final year project focused on creating an stealth-based immersive sim using the Unity Engine with C#.
  • Developed several technical demo's in both Unreal 4/5 and Unity.
  • Level design experience in the Hammer Editor and Unity Probuilder.
  • Competent programmer in C++ and C#.
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Contact Email: [email protected]
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Overview:
A stealth-based immersive sim where you take on the role of a cat burglar, breaking into homes and shops as you loot your way to the perfect score. I developed this project over a period of 16 weeks, spending around 160 hours (10 hours per week) designing and developing the different parts of the project.

Features:
  • Two fully fleshed out levels (Training Area, Manor House).
  • Six tools for the player to use (Lockpick, Keychain, Dart gun, Whacker, Flashlight, Stun Grenade).
  • Three unique enemy types (Guards, Cameras, Sound Detectors).
  • Scoring system incentivising the perfect run (Full Stealth).
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Download Page
Design Document

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Overview:
A short and simple city-building technical demonstration made in Unreal Engine 5. Created over an eight-week period, this project allowed me try my hand at a completely new type of game, with a focus on technical design and developing background systems to track player progression.

Features:
  • Grid-snap Building
  • Population & Happiness
  • Building Profit and Upkeep
  • Day Night Cycle
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Download Page
Design Document

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Overview:
Runoff is a king of the hill map for Team Fortress 2. It was made over an 8-week period (roughly 100 work hours) using the Hammer Editor.

This project was my first time designing a multiplayer level for an existing game as well as my first time in the Hammer Editor as a whole.

Through this project, I learned the importance of playtesting and the iterative-level design process. My level was tested by the TF2 mapping community as well as those on the Steam Workshop, receiving a 4-star average with over 100 ratings.
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Download Page
Design Document